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Physics Simulation

The physics-based simulation method models small-scale scenarios by enabling agents to interact dynamically through vector forces in a bounded three-dimensional space. These forces, such as attraction, repulsion, and alignment, mimic real-world behaviors like collision avoidance and goal-directed movement. This approach captures detailed interactions and movement patterns, making it ideal for simulating dense pedestrian flows and confined spaces with high precision.

1

Documentation

Kova PedSim's documentation provides detailed explanations of every component in the Physics-Based simulation, including parameters and features to help you build and customize pedestrian simulations with confidence.

2

Video Tutorial Series

The Kova PedSim Essentials tutorial series walks you through every component of the Physics-Based simulation, explaining parameters in detail and showing you how to build, customize, and refine pedestrian workflows step by step.

3

Example Files

Kova PedSim's example files showcase ready-to-use setups for the Physics-Based simulation, giving you practical references to explore component connections, parameter settings, and complete pedestrian simulation workflows.

Cant Wait?

​Tune in below for our Kova Essentials video tutorial series for the Physics Simulation to get started...
Kova PedSim Physics: Creating an Environment
Kova PedSim Physics: Creating a Program
Kova PedSim Physics: Creating an Agent Type
Kova PedSim Physics: Compiling a Simulation
Kova PedSim Physics: Building a Simulation
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